Posts Tagged ‘Super Street Fighter IV’

Super Street Fighter IV 3D Edition

Probably the most essential title to be launched on day one, this is a full, complete 3D version of the excellent 360/ PS3 brawler. All the modes, all the characters – even the achievements are all present and correct. Absolutely everything from the console game has been ported across to the handheld perfectly, with almost no reduction in quality.

The setup is similar to every other fighting game in existence: you select the play mode, pick a character and off you go. There’s a pleasing variety of options, from the story-driven Arcade mode (with seven difficulties) to Trial challenges, where you need to complete a certain set of moves to pass through to the next level.

All thirty five characters are present and correct, from household names like Ryu, Chun Li and Bison, right down to the ones everyone pretends to remember – Cody, anyone? Each character comes with their own move set and their own speed, although you probably won’t play with most of them after you find the character that suits your style.

The 3D effect is perhaps a minor one, but it does add to the overall immersion of the experience. Swamps and jungles now seem to go on forever, crowds are more densely packed, warehouses larger and deeper than ever before. Landing a super or ultra move means that the final blow now happens right in your face, as opposed to taking place on a screen. This increases the intensity enormously and makes every single fight feel so much more epic and personal.

Perhaps the most significant difference is the addition of touch screen controls. Two of each character’s signature moves, as well as their super and ultra combo, are all mapped onto buttons on the touch screen, allowing even the most unskilled player the chance to unleash the devastation. For pro players, these buttons can be changed to other, smaller combos, like grapples and throws. Thankfully, there’s an option to fight online against players who use the same control type as you, meaning that button spammers will still be destroyed by those with skill.

In addition to an excellent online package, this 3DS version also experiments with the StreetPass feature in an interesting way, even without the game cartridge inserted. The figures you unlock by earning Figure Points (or by converting your hard-earned Play Coins) can be arranged into a team of five, each with a different set of stats. StreetPass anyone else who has done the same thing and you figures will battle, with the winner earning more Figure Points to buy more team members. It’s simplistic, but strangely absorbing, requiring real dedication to finding the ideal team.

Unfortunately, the game does still suffer from the same flaws as its bigger brother, namely in that it can become fairly repetitive fairly quickly. Playing online against people who simply spam attacks can be annoying if you don’t have the skill to counteract their moves and – StreetPass aside – there aren’t any features here that take advantage of the 3DS’s unique abilities.

If you’re looking for a great game on day one, then look no further. An enjoyable, reasonably replayable and exceptionally solid game, SSFIV3DE packs one heck of a punch.

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The first thing that becomes apparent when you boot up the 3DS fresh out of the box is that it’s a miracle machine with the potential to change gaming forever. Whacking up the 3D slider to full for the first time is an unforgettable experience: the background literally warps away into the distance, leaving a clear distinction between that and the text in the fore. The 3D effect is an outstanding one, made all the more impressive by just how effective it is. The slider is easy to position, allowing it to be placed just right for each player’s eye.

After you’ve set up the system to your specifications, you get to take the 3DS online or (if you’re Anne Diamond) set up parental controls to crack down on fun. A quick update from the servers gives you a free demo video – nothing special, just some landscape shots set to funky music, but what it suggests is a wonderful future of full 3D movies in the palm of your hand. In perfect clarity.

The 3DS comes pre-loaded with several Wii-style channels. There’s the 3DS Camera, positioned on both the outer and inner lid, that can take 3D photos at any time by pressing one of the shoulder triggers. 3DS Sound allows players to stick music on their SD card (free with the console) and listen to it whenever.

The Mii Maker returns from the Wii, allowing you to create even more monstrosities with added content and to transfer your existing Miis over. You can also take a photo of people and have the Mii Maker create a face based on it, or scan a QR (Quick Response) image and upload a whole new one. The Wii’s Activity Log makes a return appearance here, as does a channel devoted entirely to Health and Safety. Bloody killjoys.

There are a couple of short demonstration features with the console. First up is Face Raiders, an amusing point-and-shoot title where your face (or those of your loved one/ people on the bus) gets drafted into playing the role of a villain. You then have to swivel, turn and move your body to aim at the attackers, using the built-in gyroscope to point the screen. It’s a short, fun, highly amusing blast that provides a great introduction to the software. More impressive is the Augmented Reality game that utilises the six AR cards provided with the console. In AR, you have to place a card on a flat surface and aim at it with the system. before long, the camera is distorting the surface of the image – be it a table, garden, or sleeping partner’s forehead – and unleashing a pleasing collection of minigames that encourage movement like Face Raiders. Best of the bunch is probably Shooting, as you then get the hilarious sight of a giant dragon emerging from whatever background you’ve chosen.

However, the best features are the most subtle ones. Keeping Nintendo’s tradition of social activity and personal health alive is the excellent StreetPass feature. If you turn on the wireless connection and close the lid without turning off the system, the 3DS keeps a track of how many steps you walk, converting these into Play Coins (ten per day, 300 in total). These can be used in the Mii Plaza, to purchase puzzle tiles to complete images, or to hire heroes in the lightweight yet fun RPG mode. In addition to this, if your 3DS comes into contact with another player’s, your Miis will swap over, bearing gifts for each other and adding to your Mii Plaza count. You’re encouraged to meet as many people as you possibly can and, quite bizarrely, it’s incredibly satisfying to have new faces appear in your Plaza.

In addition, the hateful Friend Codes are (almost) abandoned. While you still need to swap codes with a friend to have them appear on your 3DS, you only need to do it once. After that, you’re saved onto each other’s systems in a profile screen similar (but as not as comprehensive) to that of Xbox LIVE. You can see what the other is playing and leave a message – although rude text will be censored.

You can also return to the home menu at any time simply by pressing the button. The genius is that the game will simply pause quietly in the background. This will allow you to make notes, check your online friends, notifications and – in a future update – surf the internet. All while the game waits paitently for you to return.

It’s brilliant, no doubt about it. But the system isn’t perfect. For one thing, battery life is shocking. With full brightness, wireless and 3D all on at the same time, you’re looking at a battery that will last for a mere three or so hours. After you sort out the brightness and turn the wireless off when it’s not needed, that can last up to five hours – but that is not going to do down well when the big games roll out. Who’s going to want to play Ocarina of Time or Resident Evil: Revalations for just a few hours at a time? Anyone with sense can practically smell the inevitable 3DS Lite re-release with improved battery life.

Also, if you play in the sunlight, the 3D gimmick fails to work. It’s a strange one, but if direct sunlight falls on the screen, then the optical illusions fails to trick your eyes into seeing a 3D image. Instead, the screen will only blur when you slide the 3D bar.

While the battery issues can’t really be ignored, the 3DS is undoubtedly a work of genius, transforming a stagnating playing field into something fresh and exciting. The gimmick is a small one, and there aren’t many games out for it right now, but this is definately technology to get behind.